4/1/2023 0 Comments Monark review game![]() The enemies you face during combat even have the same look, but are outfitted with a handful of different legs, masks, and chest pieces so get used to seeing a lot of spooky skeleton enemies. The mysterious battles in the Otherworld aren’t much better, with the only real visual difference between the various Monark’s lairs being what color they are. Your 40+ hour visit to the world of Monark will be spent looking at emotionless character models, traversing mundane and similar-looking hallways sprinkled with the occasional slightly different hallways of the Shin Mikado Academy. They may not have been amazing, but it was still nice to feel something playing this otherwise dull game. I even felt some emotion when tackling Greed’s Ideals. In the interest of avoiding spoilers for folks, the inspiration and drive behind Pride’s decision was something different than you usually see, and I felt sympathy for Wrath’s situation. Even the Monarks themselves, this game's namesakes - the very embodiments of the deadly sins and source of the Pactbearer's powers, are nothing more than a silent enemy that you have to fight a single time when dealing with their respective Pactbearers.Ī couple of the enemy Pactbearers I actually felt the most for and found to be the most interesting characters in the game. You have your younger sister Chiyo, who has a bad case of “get away from brother-kun, you other girls” syndrome and fulfills the “we need someone lighthearted to cheer up the dreary tone of the story” role. ![]() The mysterious Sora/Yoru connection raised my eyebrow initially, though the payoff and outcome fell flat for me. The mid-30s kinda lazy school doctor, Kakeru, serves as your mentor of sorts. The supporting cast is slightly better, but only just. I found myself really caring about none of them and only leaned more towards Ryotaro because he has some strong attacks. You have your snarky bad-boy (that secretly has a good side) with Ryotaro, the socially awkward bookworm introvert Kokoro, the always serious self-deprecating character (that constantly clashes with the bad-boy) in Shinya, and the do-gooder Nozumi. By taking advantage of the power EGO and your soul’s manifested Imagigear (I still can’t take this term seriously) equipment, you will venture into the otherworld filled with daemons in order to destroy the evil Pactbearer’s Ideals (big crystals), and stop the mist. As the Vice President of the ‘True Student Council’, you will be helped by a team of the school’s faculty and a few students to complete your mission.įor the characters that you are able to buddy up with, it felt like developer Lancarse reached into the “stereotypical anime archetypes” bag and pulled out what they grabbed. With the help of Monark’s mascot character, a strange rhyming rabbit daemon named Vanitas, you become the Pactbearer of Vanity and work to save the school along with other Pactbearers you meet along the way. There have been killings and other odd occurrences happening, and you can’t leave due to a barrier that has barred the academy from the outside world. ![]() You quickly discover that the school is plagued with a mysterious Mist that is driving students and faculty insane. Instead, what I got was a repetitive & drab title that poorly explained its world, though with a pretty fun tactical combat system.Īs an amnesiac high-school student, you wake up finding yourself trapped on the school grounds of Shin Mikado Academy. ![]() I went into the game looking for a promising start to a new RPG franchise. Unfortunately, Monark falls into the latter category. Sometimes you will play a game and come away surprised by how much better it was than you expected it to be, and sometimes it’s the exact opposite. ![]()
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